voice communication - The last thing anyone wants is a 12 year old immature player screamming in your ears. Will there be a option to mute people in TF2 i.e. You'll get to see some of them over the next few months. We've considered lots of interesting things. Doing something like an RPG Paper Doll where you click and drag items onto your player character would be easy. It's a generic windowing system that allows modmakers to make great in-game interfaces. And the neatest part is that we've done a bunch of the work for you.
So basically your saying a mod developer can convert a fps engine into anything they want with the new sdk?
It could make a heap of mods that I want to make :) Networkable tetris game outa the new SDK? Who doesnt want something new? I am wondering would it be possible to make a The new HL SDK 2.0 can do incredible things (with VGUI, mouse input, etc) and it'd be sad if everyone just makes a different TF/CS clone. These new engines can do so much more than Quake 1, and yet everyone's still making Quake 1 mods. How do you feel about people stealing your intellectual protety and making TF clones ( Q3F, QWF, SOFTF, MEGATF ) etc? You won't get the hardcore QWTF players to switch over if TF 1.5 If it is not exactly like QWTF :) But they are no where near the amount that QWTF was.
The mirv radius's were reduced last version I think. Of grenades that any class can carry removed, but in return making the MIRV / Grenade damage radius more I as in many other people who play TF, would like to see the limit to the amount
Players to move over - After all most QWTF Players like crapĮver release the QWTF 2.9 source code under a GNU style of You do realise it will be hard to convince the remaining QWTF I'm hoping that TF 1.5 is good enough for the QWTFers to like :) We've solved them all in TF 1.5 we think, so I'm really interested to see how the QWTFers react to it. QWTF used to do some things well that TF didn't. Well the QWTF scene here in australia has died down since the release of the quakeworld source code. I fired it up a couple of weeks ago to take a look at Storm4, but that's it. Will they be "replacing" the existing models. LoveRatBaby: we'll actually be rolling out some female models for TF sometime too. Well they *have* to have some good girlie models or us girlie gamers are going to get peed off =) With TF2 wont including 2 sets of models for each class ( male and female ) increase the "minimun" system requirments?
The "demoman" script which allowed people to blow up pipebombs with no delay is now gone in the new patch is correct? We're planning on moving some of the more popular aliases into the general public's hands too.
Including grenade timers in TF 1.5 will make the playing field fair for all now.
It's a fact of life that betas get leaked. How do you feel about the certain "mod" developer which posted the offical valve login / password on his mods news page and in the result it got leaked.
You'll see some random one's by Slick & DieHard inserted also. Our resident Spy, NextWish, found Robin Walker on IRC and had a nice little chat with him about anythingįrom diehard TF'rs to the new possibilities of the SDK for Half-Life (and definitly a few new surprises).Īfter the initial chat, the rest of the PlanetFortress Staff had a chance at a couple follow up questions, Poking at the gray matter of the community is definitely not a thing for the light hearted! Good-bye old friend, you will be greatly missed.Ī Proud Member of the TeamFortress2 WebRingīravely going where no TF Newsie has gone before.